An ambitious 3D generalist with skills focused in asset creation, shaders, visual effects, and animation. My industry experience involves creating apps for the HoloLens and various VR technologies for customers across the world.
I enjoy taking on challenges that further my abilities, and experimenting with new software to expand my skill set. My personal project Raccoon Roller, provides an outlet for me to augment my knowledge in the many facets of the game development cycle.
Released Raccoon Roller on Steam, a personal project that I've been working on in my spare time since 2020. A solo project I started to cover the learning of all areas of game development from blank project to publishing.
Attended game events to keep up to date with other developers games, and share my own work to gather feedback.
Worked on various freelance projects, focused on 3D modelling and optimisation for web development. Created assets for mobile toy catalogues where toys come to life, hospital website with rooms animated to explain procedures throughout the facility, and smaller teaching work.
Worked with Audi, Centrica, Shell, Microsoft, and many more, developing software across multiple platforms, including PC, mobile, VR and the HoloLens.
Whilst on AR and VR app development, my role was primarily a 3D artist and animator, optimizing and creating models from various sources, and animating models and UI for user interactions. Not only this though, I also took on a plethora of tasks that covered most aspects of the development cycle such as learning and writing optimal shader code in unity for use with the HoloLens, creating marketing material and videos, and writing up user guides.
Other projects that were more game oriented I took more of a generalist role, with less focus in 3D and more in visual effects, animation and design. Virtual safari experience, cadet weapon training, and an open world sandbox game are just some examples of the projects I have been part of.